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Purdue Fantasy ClubAQ: Jaern
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Adventurers wanted to investigate the loss of communications from the east.

Played November 15, 2016, run by Andrew Zhou.

Synopsis

blah blah blah
go places (down the road into the east, exploring things.. like a haunted house)
Party screws around, Badigadi enters the house, walks out, gets pushed back in, has door closed on him.
For some reason, he decides it would be a good idea to explore the house alone, instead of opening the door again and walking out. (He never even tried it).
He very unfortunately found the angry spirit possessing the house, which proceeded to attempt to murder him; he made it to the door, losing consciousness as he escaped out the threshold. A final cry of help to vague possible deities saved him from bleeding to death. The party had long since moved on, as he had not come out of the house and odd telepathic things were trying to commune with them (sourced, ironically enough, from Badigadi himself).

The remaining adventurers find the chapel that they were tasked to, and realize fairly quickly that something has happened and the original inhabitants were killed by the new residents.
They bluff them into leaving, set up traps, and explode the cultists when they return. Easy day.

They investigate a bit further, things happen, explore a bit, return.

They pick up the unconscious body of their acquaintance on the way back, and heal it.
They report to Generic Employer Guy, who pays them for their work.

The party

  • Badigadi
  • Felicia
  • Fionna What is Paroli?
  • Quinn Angel chick with wings and insane bow skill