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Purdue Fantasy ClubAQ: Jaern
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Riting Wrongs 8- Smoke & Steel

Played November 18, 2023, run by Zachary Evans.

Synopsis

The party reappears at the site of the Metal temple where the NVS Frostdriver sits, freezing the ground around it along with another party. As they're getting reacquainted a third party shows up, saying they're there to fight the spirits of the Ars Machina. Realizing they're all working towards the same goal they all get on the ship and the dragons lift it into the air and they move towards the train. As they approach the spirits of land, sea, and sky move out of the train to defend themselves. During the combat a core is passed to the parties to decouple the spirits from the train. Arikir is able to successfully do this leading the spirits to become more agitated as their plan has been foiled. They fight continues with the spirits of land and sea being sealed within the spirit sealing weapons forged by Bai Long and the spirit of sky being purified by a weapon brought by party 3. The remnants of corruption then pool into one giant skeletal figure. The fight continues with the parties quickly bringing the new menace down, no thanks to the instability the NVS Frostdriver radiates. They defeat the spirit of corruption causing it to disperse, no sooner cna they celebrate though before the ship vanishes, going back to the elemental plane of fire. The dragons catch the falling party and the watch the sun set as they arrive on the ground. Meanwhile in Kuang Feng the ritual completes restabilizing the leylines so that Ruefang can start to heal.

The party

  • J. Oppenheimer
  • Arikir
  • Ace Shiro
  • Hex
  • Sooshi